MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.300 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=0.037 fWarpScale=0.015 fZoomExponent=1.22019 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.03300 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.050 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.300 ib_size=0.090 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=//q1 = state; wave_0_per_point2=//q2 = basstime; wave_0_per_point3= wave_0_per_point4=q1 =0; wave_0_per_point5=speed = 1*cos(q2) + bass*0.1; wave_0_per_point6=v = sample*1000 + bass*value1; wave_0_per_point7= wave_0_per_point8=//state 0 elipse wave_0_per_point9=xs = xs + sin(v*0.1 + time)*speed; wave_0_per_point10=ys = ys + cos(v*1.2 + q2)*speed; wave_0_per_point11= wave_0_per_point12=x = 0.5 + 0.5*cos(xs*0.04 +0.2*time)*sin(time*2 + xs); wave_0_per_point13=y = 0.5 + 0.5*cos(ys*0.04 + 0.4*time)*cos(q2 + xs); wave_0_per_point14= wave_0_per_point15= wave_0_per_point16=r = r + 0.5*sin(time*4.22); wave_0_per_point17=g = g + 0.5*sin(time*4.307 + (-0.5-x)*(0.5-y)); wave_0_per_point18=b = g + 0.5*sin(time*4.959); wave_0_per_point19= wave_0_per_point20=x = x*0.75 + 0.125; wave_0_per_point21=y = y*0.75 + 0.125; wave_0_per_point22= wave_0_per_point23=xs = if(above(xs,1000),0 ,xs); wave_0_per_point24=ys = if(above(ys,800),0 ,ys); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=//q1 = state; wave_1_per_point2=//q2 = basstime; wave_1_per_point3= wave_1_per_point4=q1 =0; wave_1_per_point5=speed = 0.01*bass_att; wave_1_per_point6=v = sample*100 + (value1*bass); wave_1_per_point7= wave_1_per_point8=//state 0 elipse wave_1_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed; wave_1_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed; wave_1_per_point11= wave_1_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs); wave_1_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs); wave_1_per_point14= wave_1_per_point15= wave_1_per_point16=r = r + 0.5*sin(time*5.52); wave_1_per_point17=g = g + 0.5*sin(time*5.107); wave_1_per_point18=b = g + 0.5*sin(time*5.359 + (-0.5-x)*(0.5-y)); wave_1_per_point19= wave_1_per_point20=x = x*0.7 + 0.15; wave_1_per_point21=y = y*0.7 + 0.15; wave_1_per_point22= wave_1_per_point23=xs = if(above(xs,1000),0 ,xs); wave_1_per_point24=ys = if(above(ys,800),0 ,ys); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=//q1 = state; wave_2_per_point2=//q2 = basstime; wave_2_per_point3= wave_2_per_point4=q1 =0; wave_2_per_point5=speed = 0.01*bass_att; wave_2_per_point6=v = sample*100 + (value1*bass); wave_2_per_point7= wave_2_per_point8=//state 0 elipse wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed; wave_2_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed; wave_2_per_point11= wave_2_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs); wave_2_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs); wave_2_per_point14= wave_2_per_point15= wave_2_per_point16=r = r + 0.5*sin(time*5.62 + (-0.5-x)*(0.5-y)); wave_2_per_point17=g = g + 0.5*sin(time*5.907); wave_2_per_point18=b = g + 0.5*sin(time*5.359); wave_2_per_point19= wave_2_per_point20=x = x*0.4 + 0.3; wave_2_per_point21=y = y*0.4 + 0.3; wave_2_per_point22= wave_2_per_point23=xs = if(above(xs,1000),0 ,xs); wave_2_per_point24=ys = if(above(ys,800),0 ,ys); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1; per_frame_2=zoom=0.98+.1*max(treb_att,bass_att); per_frame_3= per_frame_4=warp = 0; per_frame_5= per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25; per_frame_7=vol=vol*vol; per_frame_8=mtime=mtime+vol*0.1; per_frame_9= per_frame_10=q1=mtime*0.4; per_frame_11= per_frame_12= per_frame_13= per_frame_14= warp_1=`shader_body warp_2=`{ warp_3=`float2 uv_x = 0.5 + (uv_orig-0.5)*1.01; warp_4=`ret.x = GetPixel(uv_x).x; warp_5=`ret.x -= (GetBlur1(uv_x).x - GetPixel(uv_x).x + 0.004)*0.1; warp_6=` warp_7=`float2 zoom = 1.8; warp_8=`float2 c = float2(0.25,0.551); warp_9=` warp_10=` float2 my_uv2 = (uv_orig-0.5)*zoom; warp_11=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c warp_12=` warp_13=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038; warp_14=` warp_15=` float2 d = texsize.zw*12; warp_16=` float2 uv_z = lerp(uv_orig,uv,0); warp_17=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) ); warp_18=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) ); warp_19=` warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy; warp_21=` warp_22=` float2 uv_bg = lerp(uv_orig,uv,0.02) warp_23=` + float2(dx.z,dy.z)*texsize.zw*4 warp_24=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4; warp_25=` warp_26=`ret.z = tex2D(sampler_fc_main,uv_bg).z warp_27=` - (tex2D(sampler_fc_main,uv_bg).z warp_28=` - GetBlur3(uv_bg).z)*0.02 warp_29=` - 0.008 warp_30=` + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1; warp_31=` warp_32=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_6=` comp_7=` comp_8=`float2 uv_y = uv - float2(dx.y,dy.y); comp_9=`ret = GetBlur3(uv_y).x*float3(2,2,0); comp_10=`ret = lerp(ret,float3(0.3,0.1,0.4), GetPixel(uv_y).x); comp_11=`ret = lerp(ret,float3(4,0,0),GetPixel(uv).z*0.1); comp_12=`ret = lerp(ret,lerp(4,float3(2,0,0),GetPixel(uv).z),GetPixel(uv+float2(dx.z,dy.z)*0.1).y*0.23); comp_13=`}